
So.the only players that can be injured are on the field playing defense. There is no way for a DH or any other batter to be injured. If I remember correctly, there are no pitcher injuries in the MG, even though half of all actual injuries are to pitchers. For triggers, I use the Bases Empty RP board when the result is a Ball, Strike or Foul, I use Close Plays, and I use Hit By Pitches. If you're still interested, I'll go on to describe the additional injury charts I use. To this point this looks like a ton of dice rolling, but that's mostly because I'm describing how to use the charts. There is one chance for a 40-day injury, one chance for an 80-day injury and two chances for a season-ending injury.all the other rolls would be between 40 and 80 days injured. It's a 36-dice roll table that begins where the J-4 injury chart leaves off. If the player's injury is still undiagnosed after three days, roll one 6-sided die.Ī J-5 injury is catastrophic. Every day of the team's schedule after the injury, roll one 10-sided dice.Ĩ - 10 = continue day to day not yet diagnosed.

The way I play it, the team just plays shorthanded until a determination is made. No question about putting him on the DL.Ī day to day injury is defined as an injury that takes some time to accurately diagnose. I use this chart to randomize the J-factor:ġ1-24 = J-0 We know immediately this player isn't injured seriously, and he might stay in the game.Ħ1-65 = J-4 We know immediately this is a serious injury. Never thought there were nearly enough injuries in the boards, so I accelerated them. I randomize Error numbers and RP numbers during game play as a matter of course.been doing it that way since I began with APBA.

I want every player on the field to risk a maximum injury possibility, but I also want every player to have a chance to remain on the field. I use the J-factors to help determine starting position players but I randomize J-factors for most injuries. I'm more interested in day to day operations and a manager's challenges than I am in perfect stats. I rarely try to play full seasons if I do, I use this system to bring the bench into play. It's a bunch of stuff, but if you understand what I do and why I do it, you can alter or amend it to fit your needs, or invent new ways to achieve your concepts.
